During a 5 month period I did an internship at Crazy Monkey Studios. I started out with programming some tools to get to know the game files but soon started working on the game itself. One of those tools allowed for an entire node system to be generated at the push of a button. After those tools I started programming on the game itself. An example would be programming double- and trickjumps for the AI. Visuals of both can be found in the pictures below. The code was written in C#.
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